Interview mit Tim Sweeney über “TripleCore”…

Die PC Games Hardware hatte die Gelegenheit sich mit Tim Sweeney (Epic Games) über kommende TripleCore CPU (sowie andere Mehrkern Prozessoren) von AMD zu unterhalten:

PCGH: Is a console-game, especially a Xbox360 port, a “natural” to profit from three but not necessarily four cores?

Tim: Any game built with Unreal Engine 3 should scale naturally from 1 to 4 cores right now. Other games may differ in their porting requirements. Even for games that support fewer cores than a PC provides, there may still be benefits. For example, those extra cores could be used by other Windows applications to play music, serve media, or run file-sharing software seamlessly while you’re playing games.


Keine Kommentare zu “Interview mit Tim Sweeney über “TripleCore”…”

Comments are closed.